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Speaking of YouTube.......
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Nov. 16, 2008, 03:52 PM
Post: #3
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RE: Speaking of YouTube.......
here it is (it looks more complex than it is, bear with me, i'm all but convinced that this is a MUST-HAVE and will break the 'install' down step-by-step)...
1) first you will need this filter, place it directly BELOW sidki's "Header Top Add: Initial JS Code 7.11.29 (ccw! !mos) [...] (d.r)" Code: Name = "Header Top Add: User JS Code - z12 Toggle Objects [add]"2) observe the folder structure, 'cause you'll need the below-attached 3) next are these two filters (i actually only use the SECOND of the two [note that the first uses the "camera.jpg" from the .zip, so if you put it into a different folder, alter the first of two filters accordingly])... i have these placed directly ABOVE sidki's "<object>...: Toggle Flash 7.11.09 (ccw! !nn) [jd sd] (d.2 l.2)"... Code: Name = "Object to Img {z12} [add]"4) now, for us sidki-based configs, note that it references a Grypen .png and observe its folder structure... this is attached as a .zip as well... there are TWO .png's, even though the filter actually only references one of the two [BOTH are referenced by z12.js (so again, if you place in a different folder, be sure to "point to it" by the filter AND z12.js {which seems to be written to "self-discover" that folder, as i don't recall making changes to the .js})]... confirmed! z12.js "self-discovers" to the folder that player_play.png is pointed to... you do not need to edit z12.js if you use a different folder structure... (unless you change the NAME of the .png's) ps: the "flash_rune.gif" is used by an older version of z12.js, you can delete that file, my bad... edit: edited for z12's equal sign mentioned below (and dated the filter to the posting date)... edit2: updated byte limit (and date)... |
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